GamePro: (sound score 5 of 5)
Amazing sounds, you'll sing the TV jingles and repeat Sim gibberish in your sleep. While graphics are a key component of the game, the sound often overshadows it. The Sims speak in this gibberish language that is extremely catchy. Some sounds instantly stick in your mind, like the jingles from TV commercials. I found myself at work singing along with a fake commercial in a language no one understands.
Firing Squad:
Sound wise, there's a hearty load of fun household noises. The TV has four channels, each of which plays a sort of compressed sound version of horror, action, romance or cartoons. It's funny to hear The Sim commercials - advertising nothing you can understand, but just sounding very much like a TV ad.
The in-game music that accompanies the shopping and home construction screens is quite jaunty- like some kind of cross between The Simpsons glib surban joy-tunes and a soundtrack to an ephemeral film from the 1950s. The music has an ironic edge to it, just barely perceptible, much the same as the underlying wit in some of the item descriptions.
You characters can play music through their radio, and the radio stations coincide with folders with MP3s on your hard drive. The game ships with some Latin, Country, Classical and Rock standards, you can add your own MP3s to taste.
Otherwise you'll hear the doors opening and closing, the phones ringing, the toilets flushing. You'll hear the mail and female voices in conversation, the screams of children at play - it's a very human soundscape, if a little sped up. It all keeps the game lively
Game Power Australia: (sound score 10 of 10)
Audio is one department where The Sims has been consistently strong, and the original was never an exception. Not only is the music fantastic, (can't get enough of those classic family value tunes), but the degree of expression in your Sims communication makes for some truly enjoyable and entertaining gaming. Your Sims don't communicate in English though, they speak in a Gibberish language known as 'Simish' - but it's a whole lot more successful than you may imagine it would be. The Simish manages to keep the game from getting too personal, but also creates some pretty convincing relationships.
All Game Guide: (sound score 4.5 of 5)
The music is pleasant to listen to and always appropriate. It's even funny at times, recalling some of the wide-eyed romance flicks of the 40s and 50s, with a nice mix of Leave It To Beaver-esque background tracks.
WarCry Network:
The sound is definitely a unique part of the game. All the neighborhoods have a different type of music playing, almost like casino music. It does a good job of setting the mood for the type of gameplay. The various sound effects are pretty well done, but nothing extraordinary. Headphones would be my personal preference for the game, because hearing the noises on speakers was more annoying than anything. Headphones did a better job of getting you in the mood to play, at least with me.
Your Sims don't speak normal english, and listening to them talk is hilarious. You can almost tell what they are saying, even though you can't understand them. I believe I heard a "Hank oo," instead of "Thank you." Nothing ground-breaking here either, but of course it works.